In the ever-evolving world of 3D creation, the need for tools that work well together is becoming more apparent. That’s why we’re introducing Substance 3D Connector, an open-source framework aimed at making it easier to connect different 3D software tools to share data.
Substance 3D Connector is our answer to a common problem: moving data between different packages and platforms. We designed it to streamline that process, improving efficiency and letting creators focus on their work instead of spending their time importing and exporting data.
This project is open-source, encouraging developers, artists, and industry partners to get involved. This collaborative approach ensures that Substance 3D Connector will continue to meet the community’s needs.
Our initial efforts are centered on improving ‘SendTo’ workflows. This means making it straightforward to establish a connection and transfer assets like 3D geometry and materials between Substance 3D tools and other popular 3D applications such as Blender, Unreal Engine 5, Unity, 3ds Max, and Maya.
Substance 3D Connector allows for easy discovery of what applications are available to receive messages from the primary application and for selective data exchange, giving creators control over how their tools interact. This flexibility is key in a field as diverse as 3D creation.
Connector will be useful in various industries, including game development, film production, architectural visualization, and product design. It will help speed up the game development process, streamline the VFX pipeline in film, simplify architectural and design projects, and make product design iterations faster.
We’re not stopping here. Future updates will include features like presets and Live Connection, which will offer real-time synchronization across applications. This means that any change made in one tool will instantly show up in others. As we move forward, driven by feedback from the community, we’ll continue to add features that make 3D workflows more integrated and intuitive.
We invite everyone in the community to try out Substance 3D Connector, contribute to its development, and help shape the future of 3D creation. For more details and to get involved, check out our GitHub page.
Your feedback and contributions are invaluable as we work to make Substance 3D Connector even better. Together, we can make 3D creation more seamless and interconnected.
Source: https://blog.adobe.com/